Case studyChimay
Learning to create 3D assets in Blender
Trying to create 3D assets for Chimay (glasses, bottles, etc.) in Blender then imported in Three.js with the right colors, textures and effects (mostly glass reflexion/refraction)
Nos bières trappistes
La Chimay Rouge
La Chimay Dorée
La Chimay Triple
La Chimay 150
NOTE:
I'm quite happy with the 3D modeling part even if I will probably try a version with more details. I like the low-poly models but I think a mid/high poly version can a bit more in line with the Chimay brand.
As for the textures, it's not there yet. Rendering a "glass texture" is way more complex than I firstly imagined and I don't know quite yet how to achieve a realistic glass material with liquid inside, reflexion and refraction.
These "effects" might be too much computation to be used in a real project (performance issues), the solution might be "freezing" these effects in a texture but that means no dynamic lights/shadows or real time liquid movement/reflexion/refraction.
TODO:
- Fixing textures
- Trying to create a model with a little bit more details